This was my Computer Graphics Imagery (CGI) II class final project.
Objectives:
* Choose a theme for a room.
* Pick 3 hero items that embody the theme.
* Model and texture all 3 hero items, to life scale.
* Render 2 pictures of the hero items.

My hero items were: a tool drawer, a brush, and an oil can. I thought it’d be a little silly for Barbie to have a set of brushes like people have sets of screwdrivers.

I modeled the entire room myself, and the tile floor is a displacement map!
I went a little further with the set design by making a door into the dreamhouse, hot pink shelves, and car doors.

Specs:
All modeling done in Maya.
Texturing done in Substance Painter and Photoshop.
Rendered using Redshift.

First Room Render Test
Second Room Render
Layout Test, proxy items
Layout Test, 2nd angle
first hero item render
second hero item render (updated textures))
first drawer in scene
test drawer render (1)
tester drawer render (2)
tester photo render angle
brush turntable
rake and hoe turntable
oil can render
drawer turntable

Breakdowns and progress images above!