

This was my Computer Graphics Imagery (CGI) II class final project.
Objectives:
* Choose a theme for a room.
* Pick 3 hero items that embody the theme.
* Model and texture all 3 hero items, to life scale.
* Render 2 pictures of the hero items.
My hero items were: a tool drawer, a brush, and an oil can. I thought it’d be a little silly for Barbie to have a set of brushes like people have sets of screwdrivers.
I modeled the entire room myself, and the tile floor is a displacement map!
I went a little further with the set design by making a door into the dreamhouse, hot pink shelves, and car doors.
Specs:
All modeling done in Maya.
Texturing done in Substance Painter and Photoshop.
Rendered using Redshift.
Breakdowns and progress images above!














